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2009-08-09
学习网址收藏 - [Collection]
http://www.dchiang.com/
Doug Chiang 星球大战华裔首席概念设计师
http://www.benprocter.com/
Ben Procter(操你妈,变形金刚!!!)
http://www.opusartz.com/
Chee Ming Wong这么牛逼,真不知放在CONCEPT里面是否合适
http://www.feerikart.blogspot.com/
Feerik(帅……!painter画师)
http://www.carloshuanteart.com/
Carlos Huante(designstudio press为他出过一本书)———————————NEW!
http://members.shaw.ca/dmandryk/index.htm
Mandrykart(强人,量大,适应范围广)—————————————————NEW!
http://www.tinfoilgames.com/
Daniel Dociu(怪异,夸张的建筑风格))————————————————NEW!
http://www.johnwallin.net/site/main.html
JohnWallin(战争机器概念设计师)
http://www.jamesclyne.com/projects.php
JamesClyne(世界大战概念设计师)
http://www.ryanchurch.com/index.htm
RyanChurch(星球大战设计师)
http://www.kekaiart.com/
Kekai Kotaki(Guild Wars概念设计师)—————————————————NEW!
http://idnomore.blogspot.com/
iDnoMore )————————————————————————————NEW!
http://www.filmpaint.com/
visual development(电影绘图,很漂亮的色调,哗啦啦提供)—————————NEW!
http://jdickensonart.com/index.php
John Dickenson(Carbon Canyon Studios)
http://www.vancekovacs.com/
Vance Kovacs(Carbon Canyon Studios)
http://www.justinsweet.com/GALLERY/INDEXES/Prince_Caspian1.html
Justin Sweet(Carbon Canyon Studios)
http://www.thurd-eye.com/portfolio/portfolio.html
marco nelor)
http://bluefley.cgsociety.org/gallery/
Marc Brunet)
http://portfolio.robogabo.com/
Gabriel Garza
http://aimejalon.free.fr/
Aime Jalon
http://www.timflattery.com/
Tim Flattery(A·I,回到未来,蝙蝠侠等概念设计)
http://www.ghull.com/art/other/art_other_thumbs.php
GeorgeHul(骇客帝国概念设计)
http://www.drawthrough.com/
Scott Robertson(概念设计先驱)
http://www.danielsimon.net/
danielsimon(超未来的工业设计大师)
http://www.grnr.com/
Mark Goerner(综合设计精英)
http://www.artbymikko.com/gallery/
Mikko Kinnunen(concept art.illustration)
http://www.justinalbers.com/portfolio.html
JustinAlbers(Dominance War III得主,参与NCsoft的Tabula Rasa)
http://www.borkurart.com/
Börkur概念艺术家(Concepts / Illustrations / SketchesSpeedpaints)
http://www.paperblue.net/Project/category/6446
Hipper( 韩国concept)
http://images.sketchling.com/
Kim Taylor
http://davidsketch.blogspot.com/
David Hong (难得哗啦啦提供了新的牛人)
http://www.andreasrocha.com/gallery.htm
Andreasrocha
http://ykvision.blogspot.com/
Young'sGallery
http://www.bigbluetree.com/page.cfm?show=gallery
零蜘蛛
http://www.martiniere.com/gallery.htm
参与制作:i.robot / STAR WARS / Time Machine / Red Planet /
http://livingrope.free.fr/
Jean-Sébastien Rossbach(有质感的画)
new:http://www.sparth.com
old:http://pagesperso-orange.fr/arth/
Sparth(两个主页显示出他在进步,最近参与ubi的刺客信条)
http://www.kempart.com/sgallery/images.html
Steak-Tron (San Francisco 无机黑概念设计师)
http://artpad.org
Jaime Jones(全能)
http://www.scribblepadstudios.com/
JamesPaick(概念艺术家,注意他的BLOG)
http://acsketch.blogspot.com/
ANDY CHUNG的BLOG(他的设计,我还是挺喜欢的,朴素)
http://conceptdesignacad.blogspot.com/
Concept Design Academy
http://ubermonster.blogspot.com/
Anthony Francisco (Monsters and Stuff博客)
http://www.archangelusarts.ca/default2.asp
Sean Samuels(mattepainting concept)
http://www.blancfonce.com/galleries.html
Benjamin Carre
http://www.artbabayan.com/
Art Babayan(大量概念,插图,传统技法)
http://www.danmilligan.com/
Dan Milligan(storybords&concept艺术家,参与多部电影)
http://www.streamatica.ch/
Kan muftic(粗糙概念)
http://www.jungpark.blogspot.com/
jUnG PaRk(独特环境,机械骨架)
http://www.drawjindraw.com/
Jin Han(再生侠,其他概念)
http://www.feerik-art.com/
Joel Dos REIS Viegas(火影忍者游戏概念,街头插图)
http://www.minart.net/
Min Yum(插图,概念,造型不错)
http://www.karlkopinski.com/
karlkopinski(风格很传统,内容很古老)
http://www.coro36ink.com/
Coro[Justin Kaufman]
http://www.talexiart.com/
综合站(akajohndavis 提供)
-----------------------------------------------------------
亚洲区:
http://studio-dh.com/
Dong-hwan Go [studio. DH](经典作品:ZerA:Imperan Intrigue concept art)
http://www.hdhcg.com/E/hdhcg.htm
何德宏
http://backfire.jp/
Hirooka Masaki(日本原画师)
http://www.skullbites.com/
Hiroshi Kaieda [スカルバイツ]
http://hyung-taekim.org/
Hyung-Tae Kim [김형태](我非常讨厌的知名的韩国原画师,尽管如此还是大度把它收了进来,就当负面教材吧)
http://gorillaartfare.com/
gorillaartfare(功底还比较扎实)
::::::::::::Matte painting艺术家 ::::::::::::
http://www.dusso.com/
D U S S O(mattepaintingd大师)
http://www.dylancolestudio.com/
DylanColestudio(大师,他的教程指引我方向,向先辈致敬)
http://www.alpaltiner.com/
Alp Altiner (参与多部电影概念设计)
http://www.artofamir.com/main.html
Amir Salehi(digital artist,很炫的效果)————————————————————NEW!http://www.andreewallin.com/portfolio.php
Andreewallin———————————————————————————————NEW!
http://suirebit.kingofhouston.com/gallery.html
TiberiusViris
http://www.sauer-mattepainting.com/
Sauer
http://www.thenextside.com/demo.html
Timwarnock(专业)
http://www.sareltheron.com/gallery.html
SarelTheron(奇幻宏大的畫面,色調類似歐洲傳統油畫)
http://www.matt-conway.com/
matteconcept3d——没找到名字
http://www.degerardo.com/
DE Gerardo Gerard
http://www.christianlorenzscheurer.com/
ChristianLorenzScheure-ANIMATRIX,GNOMON教程
http://www.thunig.com/
Chris Thunig(你不能不知道的大人物)
http://suirebit.kingofhouston.com/gallery.html
Tiberius Viris(又是MP)
http://stefan-morrell.cgsociety.org/gallery/
Stefan-Morrell(MP)
http://www.capturefx.co.uk/
David Edwards(mp artist)
http://www.stoskidigital.com/
Chris Stoski(MattePainting權威人物)
http://www.raphael-lacoste.com/acceuil.html
RaphaelLacoste(喜欢他的综合cg技巧和气氛营造)
http://www.carbonmatter.com/index.html
Carbonmatte(Mattepainting高手,作品短片)
http://www.bkachel.com/matte_painting_index.html
Brandon Kachel(真正的合成制作)
http://www.barryejackson.com/
BarryeJackson(卡通的MAttePainting)
http://www.aj-concepts.net/mattes.html
ALEX JENYON (数字特效工作室的MattePainting)
http://www.jb-arts.com/index02.html
Jamie Baxter (USA, California的MATTEPAINTING艺术家)
http://www.penparade.com/cg_illustration.htm
Jean philippe Saintherand (France, Paris的艺术家)
http://www.jeanmarievives.com/
Jean-Marie Vivès (France,邪恶的Mattepainting,更像插图)
http://www.jessihardin.com/
JessiHardin (艳丽的超现实主义Mattepainting)
http://www.neilmillervfx.com/
Neil Miller (神秘主义,重要项目:Hellboy 1-2)
http://simasystem.com/
Rasoul Shafeazadeh(大量实践工作)
http://richmahon.com/
Richard Mahon(大气,磅礴,参与黑客帝国游戏)
http://www.richardrosenman.com/
Richard Rosenman (Canada, Ontario)
http://rochr.com/
Rudolf Herczog (做mattepainting很细致,喜欢她的色调)
http://www.richardbluff.com
Richardbluff(digital matte artist)
http://www.christianhaley.com/
Christian Haley(绮丽的MATTEPAINTING艺术家,参与金刚)
http://www.inetgrafx.com/frontend/
Daniel Kvasznicza(奇怪的颜色和方法)
http://www.erikfokkens.com/
Erik Fokkens(有点波斯味道的神秘风格,短片)
http://www.huseyinyildiz.com/
Huseyin Yildiz(啥都画过,工作嘛)
http://www.jessyv.com/index.html
Jessy Veilleux(meduzart digital environment studio&sin city背景制作)
http://www.raynault.com/
Mathieu Raynault(大作,大作,又是大作,King Kong,The Matrix Revolutions)
http://www.mattepaintinguk.com/
Max Dennison(他做过魔戒,还有什么可说的)
http://www.gunmetal3d.com/
Mayumi Shimokawa(日本mattepainting艺术家)
http://www.paulcampion.com/
Paul Campion(GONOMON教程,参与项目:魔戒,康斯坦丁)
http://www.simasystem.com/portfolio/projects/index.htm
Rasoul Shafeazadeh(很有一套)
http://www.rene-borst.de/
Rene Borst (参与电影有关大多数工作)
http://www.stephanebelin.com/
StephaneBelin(有点百老汇风格,看那些光斑和大场景)
::::::::::::Illustrations艺术家::::::::::::
http://www.sorayama.net/categories.html
著名的空山基喷绘艺术家
http://www.allenspiegelfinearts.com/hale.html
P h i l . H a l e(寻觅已久的插图艺术家,曾经把一些画儿和jonfoster的搞混)
http://www.creativicious.com/
CREATIVICIOUS概念艺术家(哗啦啦供站)—————————————————NEW!
http://www.watersketch.com/
E.Tiemens的blog传统归来(哗啦啦供站)——————————————————NEW!
http://www.simonfellah.com/
Simon Fellah(概念,插图艺术家)—————————————————————NEW!
http://www.surrealsushi.com/
JeffSimpson(诡异神秘的插图艺术家)
http://francis-bacon.cx/
Francis Bacon伟大的肖像画艺术家
http://www.katiedesousa.com/
Katie De Sousa(女艺术家,古典插图)
http://www.anry.ru/
Anry Nemo(russian digital artist and illustrator)
http://www.leohao.ru/main.php
Leo Hao(rock bands)
http://www.jonfoster.com
JonFoster(我非常喜欢的一个插画家)
http://www.plastiquemonkey.com/gallery/
加拿大艺术家山口友加
http://guterrez.com/digital-portfolio/
Mathias Kollros色彩绚丽的数位艺术家
http://www.gezfry.com/gallery.shtml-暂时无效链接
http://www.conceptart.org/?artist=Gezstar-替代站
插图艺术家gezfry,美日融合。
http://www.vincentdutrait.com/blog/
vincentdutrait包含大量艺术家现场制作插图的视频
http://www.furiae.com/
Linda Bergkvist(不怎么喜欢她的画,但是的确很有名)
http://www.mandrykart.com/
mandrykart(这人画凝固瞬间的感觉不错)
http://www.froghatstudios.com/portemp.html
Chris Appelhans(插图)
http://www.christianalzmann.com/
ChristianAlzmanStudio(插图概念)
http://www.gurneyjourney.blogspot.com/
Gurney Journey (看那些精致的小画儿,水彩还有油画)
http://www.crabbdigital.com/
Ron Crabb
http://www.jasonseilerillustration.blogspot.cJm/
jasonSeiler(滑稽肖像大师)暂时无链接
http://alicedraws.blogspot.com/
Alice(插图)
http://www.rickberrystudio.com/galleries/gallery_one.html#
Rick Berry Studio(插图)
-----------------------------------------------------------
亚洲区:
http://www.jasonjart.com/
Jason Juan
http://junny.sakura.ne.jp/
JUNNY [じゅんにー]
http://www.iotakuya.com/work.php
Jun Tsukasa(甲胄娘的油脂)
http://yukito.com/
yukito木城
http://shunyama.web.fc2.com/
山下しゅんや [RICK-O-SOUND]
http://www12.big.or.jp/~s03tk/
芳住 和之HP(日本人角色设计和插图)
http://jo-chen.com/main-data/jo.html
咎井淳(七月四日生,生於台灣台北,現居美國。專職漫畫插畫家)
http://studiosis.com/3rdBASS/
Juno Jeong(korean illustrator)
http://www2.cc22.ne.jp/~harada/index_e.html
Kyoshi Harada(japanese 3d modeler )
http://www8.plala.or.jp/kyo_/illust/illust_original.htm
kyo(very dynamic and fluent works from japanese artist)
http://homepage2.nifty.com/neozeon/
L' a t e l i e r C h a t N o i r(japanese artist)
http://www.geocities.jp/foomidori/
Last Orchesta(日本)
http://jotoro.com/
Lee Jo Yub (不错的日式机甲设计)
http://longrangebullet.info/
Range Murata & Jun Tsukasa artwork 青之六号设定师
http://manaweb.net/
MANA (once again nice artworks from Japan)
http://maggi.new21.net/
Jeong Won(great korean concept designer)
http://www.geocities.jp/nobu_hill/
Masahiro Ito - Nobu_hill site,japanese desinger and illustrator(总算有点劲头儿了,寂静岭概念设计师)
http://www2u.biglobe.ne.jp/~a-kou/
monster and mechanical illustration from japanese artist kou1
http://sabzil.net/
korean 3d master, stunning work on ZerA: Imperan Intrigue characters
http://www.amanosworld.com/html/work.html
天野喜孝
http://orbiterdesigner.com/bronzeage/
Young-sang Kim(cool korean concept designer from NC Soft)
http://www014.upp.so-net.ne.jp/kuroichigo/
Yuichi Maekawa [黒苺](japanese artist and illustrator)
http://www.xiataptara.com/
Xia(conceptual artist & 3d character artist)
http://www.usamimi.info/~urakanda/top.html
Ura-KandA - [ウラカンダ](哈哈!dont look here if you are under 18 years)
http://yokotyo.sub.jp/
Tsukamoto(包含大量传统工具的使用)
::::::::::::3 D 艺术家 ::::::::::::
http://www.psychoform.com/home.htm
Psychoform牛逼人物,变形金刚模型师————————————————————NEW!
http://www.bulgarov.com/
Vitaly Bulgarov(DW3 3D強人)http://www.brutikong.blogspot.com/
Alex Velazquez)
http://chartist.cgsociety.org/gallery/
Hector Marquez)
http://www.one-lung.com/
Adam Schuman)
http://www.thenewred.com/
jeff miller)
http://subshape.phpwebhosting.com/?page_id=3
an Parnell)
http://artbydon.wordpress.com/
Donovan Keele)
http://www.artbythee.com/
Theerapol Srisuphan)
http://www.pauloitalo.blogspot.com/
Paulo ¨ªtalo Medeiros)
http://dkreset.wordpress.com/
David Kuo)
http://www.torfrick.com/
Snefer )
http://www.adventuresincommuting.com/
andy nisbet)
http://lucas.hardi.org/
Lucas Hardi)
http://www.brameulaers.com/
BRAM EULAERS)3d环境)
http://www.peterboehme.com/
Peter Bohme(low polygon 造型高手)
http://digieyes3d.com/
Hyun-hee Lee(韩国3D艺术家,參與項目大作多)
::::::::::::Digitalpaintng艺术家::::::::::::
http://bneall.blogspot.com/
Ben Neall(个人blog,textures强人。含有清晰大图,参与黑夜传说)http://www.richardtilburyart.com/
RichardTilbury还玩不玩了,做这个贴字着实痛苦,老得看见这么多牛逼的
http://ruth2m.com/
Ruth Martinez小姑娘画得很可爱的卡通
http://members.jcom.home.ne.jp/ittoku01/hp/
Ittoku(japanese artist)
http://www.cortinadigital.com/
Francisco A. Cortina(Square USA的主力。主要进行人物建模的工作,参与著名的 ‘Final Fantasy IX’&‘Animatrix: Final Flight of the Osiris’
http://www.parkparkin.com/
Dmitry Parkin (Russian Federation 游戏3D艺术家)
http://www.taehoonoh.com/
Taehoon(来自韩国的3D艺术家,Dominance War II 一等奖得主)
http://www.pseudo-pod.com/
Michael Ryan Kime (NC的Character Artist艺术家,他做了一个很好玩儿的龙王爷)
http://www.3dluvr.com/pascalb/
pascalblanche(来自加拿大的3D雕塑艺术家)
http://www.taron.de/
Taron
http://www.ashleywoodartist.com/
Ashleywood(插图)
http://www.allenwei.com/
中國WeiMing Designstudio(来自中國的概念艺术家)
http://www.ruanjia.com/
RuanJIAJIA(中国)
http://www.theartofkerembeyit.com/theart.htm#/home
Kerem Beyit(插图·屠龙者)
http://www.richnosworthy.com/MPandEnv.html
RichnosWorthy
http://www.michaelhussar.biz/
我最喜欢的艺术家之一
http://ryoheihase.com/
RyoheiHase(奇妙的想象力,那幅著名的巨大的很多兔子互相掙扎扭曲的)
http://cgpolis.com/gallery/index.php?dir=mattepainting
cgpolis?CG police?全方位數字藝術
http://www.philipstraub.com/Digital_Paintings.htm
philipstraub (多)
http://www.atarts.de/
miNzketchbook(综合)
::::::::::::工作室::::::::::::
http://www.wetaworkshop.com
WETA WORKSHOP
http://www.wetafx.co.nz/features
WETA DIGITAL
http://www.platinumfmd.com.br/site/home.htm
Platinum Studio其中的一个成员有一幅很著名的章鱼在房间里盘绕的图片
http://www.zurich29.com/
zurich29(Animation制作组)
http://www.hatchfx.com/index.php
Hatch(影视制作团对)
http://www.the-mill.com/
The Mill特效工作室。
http://www.conceptarthouse.com/
国内的概念艺术屋工作室,客户包括EA,暴雪,威世智,迪斯尼,卢卡斯等
http://www.studioeb.com/matte.htm
studioeb
http://www.passion-paris.com/flash.html#page=d75
短片团队Passion Pictures
http://www.sophisticatedmadness.com/
sophisticatedmadness特效工作室
http://www.dvein.com/
特效工作室
http://www.digitaldomain.com/
Digital Domain特效工作室
http://www.fallen-art.com/
FallenArt(堕落的艺术)
http://www.platige.com/index.php?lng=en&tu=2
http://community.platige.com/
Platige Image(官网,BLOG)
http://become.thewitcher.com/
http://www.thewitcher.com/community/en/videos/latest/
TheWitcher(官网,动画很炫,重点在MOTION)
::::::::::::其他::::::::::::
http://www.fzdschool.com/gallery_staff.htm
峰朱概念设计培训学校。似乎因此峰朱本人的网站停止了更新。
http://www.katurranodyssey.com
Katurran Odyssey(画廊重点推荐,里面的动物乃星球大战生物设定艺术家操刀)
http://www.sleetwealth.com/gallery.html
Sleetwealth(变态玩偶)
http://www.vivaspinups.com/cms/index.php
vivaspinups(性感有意思的照片)
http://sarachmet.carbonmade.com/
Sarachmet(摄影,我很喜欢她的东西,值得借鉴)
http://www.aaronhawks.net/
Mister HOWKS(摄影)
http://www.bg-gallery.ru/autor_gallery.php?autor_id=221
希施金油画
http://torsten-solin.de/
Torsten Solin老鼠泡在牛奶裏
http://www.richardmacdonald.com/
richardmacdonald.雕塑速写——————————————————————————NEW!
http://www.kuksi.com/
KUKSI!
http://www.andy-julia-photography.com/
Andy Julia摄影
::::::::::::资料::::::::::::
Texturing and Surfacing素材库:
CGtextures:http://www.cgtextures.com/
http://www.environment-textures.com/
http://www.cydonian.com/photos/categories.php?cat_id=3
http://www.animax.it/
http://www.bencloward.com/resources_textures.shtml
http://noctua-graphics.de/english/fraset_e.htm
http://botit.botany.wisc.edu/
MattePainting素材库:
http://www.fmotion.net/misc_pics/
http://www.graysage.com/cg/BackDrops/index.html
http://www.1000skies.com/fullpanos/index.htm
http://freelargephotos.com
http://www.fotogenika.net/modifica/igallery.asp
http://www.bittbox.com/freebies/free-hi-resolution-wood-textures/
http://www.flickr.com/photos/tjframe/sets/72157605581901392/(flickr个人相册)
http://my.opera.com/Mathilda%C2%B4s%20Wallpaper/albums/(风景相册)
http://www.planetside.co.uk/gallery/f/tg09(虚拟风景渲染)
各种资料:http://www.terraspirit.com/
日本人Mr. Shigeo KOIKE的飞行机绘画:
http://www.ne.jp/asahi/airplane/museum/Ecl-pln2.html
欧洲幻想铠甲:
http://www.fantasy-armor.com/
哥特制品:
http://www.onlinegothic.co.uk/acatalog/Gothic_Gifts.html
哥特饰品:
http://www.decarabia.co.uk/
生物微观摄影:http://www.redbubble.com/people/ ... rything/tags/lizard
动物:http://sooper-deviant.deviantart.com/gallery/
效果图:http://www.purerender.com/sample -
2008-11-25
Dos tree_study - [Study]
格式:tree 盘符:/F>PRN
C:\>tree C: /f
使用说明:
(1)使用/F参数时显示所有目录及目录下的所有文件,省略时,只显示目录,不显示目录下的文件;
(2)选用>PRN参数时,则把所列目录及目录中的文件名打印输出。 -
1、在控制面板里面卸载 Sony Media Manager 2.2 和 Microsoft SQL Server Desktop Engine;
2、删除 X:\Sony\Shared Plug-Ins\Media Manager\MSSQL$SONY_MEDIAMGR 文件夹;
3、运行 regedit 删除 HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\SQLAgent$SONY_MEDIAMGR 这个键;
4、执行Sony Setup\Vegas 7.0\mediamgr\Setup.exe 重新安装 Sony Media Manager 程序
如果第3步找不到 HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\SQLAgent$SONY_MEDIAMGR 这个键,跳过第3步,直接第4步.
5.问题解决 -
2008-07-29
Creating raindrops on water with fluid wakes - [Study]

One can create raindrop ripples on a fluid wake by randomly emitting density into fluid voxels with a simple expression. The example file included(see attachments) has a Fluids ocean with an added wake. Select the annotation "raindrop settings" and look under "extra attributes" in the attribute editor. You can playback while editing the drop frequency and size to see the effect of the ripple simulation. A wake emitter is created when one creates a wake, and this was deleted leaving just the fluid texture. The emission is instead handled by an expression, and this expression references the two attributes that were added to the annotation node. One can create new attributes using "Attributes: Add Attributes" in the attribute editor, and you could use any Maya node.
To see the expression, open the expression editor, view by name and select expression1.int $maxX = OceanWakeTexture1.resolutionW;
int $maxY = OceanWakeTexture1.resolutionH;
float $dropFrequency = raindropSettings.dropFrequency;
float $dropSize = raindropSettings.dropSize;
float $randSeed = time * 32.21;
int $numDrops = (noise( $randSeed ) * .5 + 0.5) * ($dropFrequency + 1);for( $i = 0; $i < $numDrops; $i++){
$randSeed = ($randSeed + 0.2) * 1.23;
int $x = (noise( $randSeed ) * .5 + 0.5) * (float)$maxX;
$randSeed = ($randSeed -.1) * 1.67;
int $y = (noise( $randSeed ) * .5 + 0.5) * (float)$maxY;if( $x >= $maxX ){
$x = $maxX -1;
} else if( $x < 0 ){
$x = 0;
}
if( $y >= $maxY ){
$y = $maxY -1;
} else if( $y < 0 ){
$y = 0;
}
setFluidAttr -xi $x -yi $y -at density -ad -fv $dropSize OceanWakeTexture1;
}When playing back, expressions evaluate by default once each frame. The key call is "setFluidAttr", which adds density a single voxel of the fluid( like adding a drop of water ). The rest of the expression deals with deciding where and when to emit into the fluid. The limits of where we can emit are the fluid's resolutionW+H(width and height) and we clip to this range to avoid warning messages. The dropSize attribute controls how much we emit, and the dropFrequency controls how many drops are emitted per second. The use of noise (instead of rand) allows for an easy way of getting a repeatable sequence based on "time".Note that the ripples will render just where the fluid wake is positioned. However one can make the ripples cover the entire ocean by making the "dropoff shape" = "off", and the boundaries all wrapping, which is what has been done in this example. The pattern of ripples repeat across the ocean, however an individual ripple can keep expanding to cover the entire ocean because of the way the wrapping simulation boundaries work( although it generally is too weak to see at that point ).
It is also possible to have particle rain emit into the ocean. Inside a particle expression one could test for the particle being below the water height then use "fluidVoxelInfo" to get the index of a fluid at the particle location. One then kills the particle by setting its lifespanPP to -1 and emits density into the fluid voxel using setFluidAttr. If you want to test if the particle is below the exact height of the waves, you can use colorAtPoint on the ocean shader with the particle xz position to get the height. A look at the expression generated by "ocean:add surface locator" will illustrate how to do this.
Note that one problem with this method currently is that the ripples can be a bit noisy and spikey. Instead of emitting into a single voxel one could emit a guassian distribution into a clump of voxels (like a smooth airbrush stamp). This is more work but should provide smoother results. One way of doing this might be to animate the position and intensity of a fluid emitter that uses dropoff.
projects File
-
2008-07-27
tutorial_Link - [Collection]







