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2008-11-25
Relight for Nuke - [Tool]
DISCLAIMER
This thing is probably old enough to be out of alpha stage, nonetheless you'll likely experience crashes, lockups, hard disk formats, backup tapes shreddings, natural disasters etc. - under Linux feel free to multiply that likelihood by a factor of your choice (just make sure it's >1).
USE IT AT YOUR OWN RISK!
ABOUTThis is a partial an improved porting of Relight plugin suite for Fusion, also written by yours truly.
These plugins allow fast (really! heavy algorithms are hand-optimized) 'true 3D' relighting of rendered sequences, given a depth channel and the 3D camera. This means the lighting will take into account the actual position of the surfaces and not only their normals. And this means, in turn, that you can relight using a spot light with quadratic decay, for example.
Now, here's why 'true 3D' is NOT true 3D (and you can't kiss mental ray goodbye - yet):- no REAL shadows - unless you provide a real (hopefully low-poly) 3D model of the scene
- no raytracing - no reflections, no refractions, no nothing
- no light volumes of any kind
INSTALLATION
Put the files in %NukeDir%/plugins/user
QUICK STARTHave a node with depth and normals and a matching camera. Create a relight3D node, select depth and normal channels, and depth type (eg -1/z for Maya). Connect the camera. Create rlLights as needed and connect these also. Create rlMaterials as needed and connect them to the relight3D node, they compute the actual lighting according to the material properties you define.
DETAILED INSTRUCTIONSSkipped, waiting for a source of inspiration ;)
VERSION HISTORY
v0.7.2- fixed another bug related to 'external' shadowmap update - rlShadowmap hack got even dirtier
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2008-10-31
Nexus_shader - [Tool]
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2008-09-30
BodyPaint For Maya Exchange - [Tool]
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